GRAVITY INTERACTIVE UNLEASHES A NIGHTMARE OF VIOLENCE AND DEATH INTO THE MMO WORLD
Requiem: Bloodymare Delivers Intense Experience for Mature Gamers
MARINA DEL REY, Calif. — Jan. 3, 2007 — Gravity Interactive, developer and publisher of a wide variety of online games including both casual and hardcore MMOs, is bringing the bloody horror of Requiem: Bloodymare to the United States in early 2008. The title introduces a world where the misuse of science and magic has warped the natural world into a twisted vision of death.
Set in the world of Ethegia, players take on the role of the Temperions, beings created through genetic engineering and arcane rites to engage in bloody combat with the walking nightmares stalking the land.
Using the Havok engine, Requiem: Bloodymare brings to life a visually stunning realm where fallout from generations of scientific and mystical warfare has polluted the natural world and given birth to horribly mutated monsters. The battles between players and these grotesque creatures are rendered with intense sequences of bloody and gory graphics.
“We’ve dedicated more than four years of intense development to be sure Requiem: Bloodymare really brings something unique in the MMO market.” Peter Kang, CEO, Gravity Interactive, said. “We very consciously decided when we started the project that we wanted to diversify our offering to include much more than the cute, anime inspired gameplay of our previous hits. Requiem isn’t a game for kids; this is for mature players that are looking for hardcore content that conjures up their deepest nightmares and fears.”
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